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Computers are killing the game !! |
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Written by Administrator
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Thursday, 17 May 2012 11:40 |
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Several friends have reacted to my blog post regarding the tedium of events in Moscow. A brief flurry of excitement on Monday was followed by another bore-draw on Tuesday.
I should perhaps make clear that I am not blaming the players. They are just reacting to the circumstances they find themselves in, and are doing what they think they have to do, to have the best chance of winning the match. Likewise, nor do I give any credence to the claim that all would be rosy, if only the match organisers had imposed the infamous "Sofia rules", to prevent early draw agreements. Having Sofia rules in place for the first two games in Moscow would have forced the players to play another 20 or so moves, before agreeing a draw, but all that would have meant was two largely contentless 40-move games, instead of two largely contentless 20-move games.
It is true that the shortness of the match contributes to the problem, by making the players even more cautious than they would otherwise be. With so few games, a player cannot afford to risk even one loss. Therein lies part of the problem. But even that is only a small factor. The real problem lies elsewhere.
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Last Updated on Thursday, 17 May 2012 11:43 |
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To Detect Cheating in Chess, a Professor Builds a Better Program |
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Written by Administrator
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Wednesday, 21 March 2012 16:14 |
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When it comes to cheating, chess might seem all but invulnerable. After all, the board and its pieces are out in the open for all to see. Multimedia
Get Science News From The New York Times » But an eruption of recent scandals has made it clear that cheating — fueled by powerful computer programs that play better than people do, as well as sophisticated communication technologies — is becoming a big problem for world championship chess.
Last year the French Chess Federation accused three players of colluding at the Chess Olympiad in Russia in 2010 by using coded text messages and a signaling system. The federation banned the players for five years, though the ruling is under appeal.
Of course, elite players are elite precisely because they win lots of games. When they come under suspicion, how can officials determine whether they are cheating? That is where Kenneth W. Regan comes in.
An associate professor of computer science at the University at Buffalo who is also an international master at chess, Dr. Regan has been researching the problem for five years and was an expert witness in the French case — though his principal focus is the holy-grail math problem P versus NP. (P versus NP is about whether problems that have solutions that can be verified by a computer can also be solved quickly by a computer.)
Dr. Regan, 52, became interested in the chess issue during the 2006 world championship match between Vladimir Kramnik of Russia and Veselin Topalov of Bulgaria.
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Written by Administrator
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Thursday, 22 December 2011 09:02 |
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A screen reader is a tool to help blind people use a computer by reading out loud information that is in the display. There is a specially adapted version of WinBoard 4.5 available for use with a screen reader. This version can be controlled completely from the keyboard, as blind people cannot use a pointing device like a mouse. It is equipped with a special menu (and accelerator keys to activate the items in it) to have the screen reader recite the position of pieces on the board, the last move made by the opponent, (which is also announced spontaneously), etcetera.
Originally this accessible Chess program could only work with the JAWS screen reader marketed by Freedom Scientific, (see below), hence it was named WinBoard for JAWS. But since September 2011 it also supports the open-source N V D A screen reader, and would automatically choose between the two depending on whether it detected N V D A was running on your system or not.
WinBoard 4.5 for JAWS has all the functionality of WinBoard 4.5.2, and will enable blind people to access and analyze Chess games in P G N files, play Chess on an Internet Chess Server such as FICS, or play against a Chess engine. New compared to version 4.4 is that its menus and dialogs can now be translated into various languages other than English (available are Spanish, German, Italian, Dutch and Russian, although not all of these translations also cover the explicitly spoken text).
WinBoard 4.5 for JAWS can be installed from the WinBoard forum with Fruit 2.1 as optional demo Chess engine, by clicking the link below.
Install WinBoard 4.5 for JAWS (1,527,994 bytes)
Some people have experienced problems downloading the file. If your system complains that the file is incomplete or damaged, check the size of what you downloaded. If necessary, choose "Save" in stead of "Open" from the download dialog initially, so that the file is saved, and then open it later. If its size is not 1,527,994 bytes, the download must have been interrupted, and you should try again.
JAWS
JAWS is a screen reader, which is a tool to help blind people use a computer by reading out loud information that is in the display. It is marketed by Freedom Scientific, and a demo version of JAWS is available from their website.
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Written by Administrator
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Tuesday, 13 December 2011 07:32 |
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The chess club Skakistiki Epikoinonia organises the 7th single rapid at 22 of December 2011 at 17:30.
The cost to participate is set to 10 Euros.
The tournament will take place at the Thrakis 18 street at Neo Iraklio. The thinking time will be 10 minutes for the whole game with a 10 seconds increment per move starting from the beggining of the game.
Register by : e-mail:
This e-mail address is being protected from spambots. You need JavaScript enabled to view it
, telephone +306947774867 (Nikos Komninos) or at www.skaki.gr with the registration form.
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Last Updated on Thursday, 22 December 2011 07:39 |
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Rybka banned by International Games Federation |
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Written by Administrator
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Thursday, 07 July 2011 11:12 |
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International Computer Games Association (ICGA) has found that the dominant computer chess program and engine in the last half of the noughties, Rybka, programmed by Vasik Rajlich, has broken its rules by incorporating elements of older programs, especially Crafty and Fruit without attribution. They have stripped Rybka of World Computer Chess Championship titles earned 2007-10. Rybka has recently been supplanted as the top engine by, amongst others, Houdini. However this issue of using elements of other programs is not limited to Rybka alone. Should new programs have to reinvent the wheel or be able to build on well understood elements of the past? If so, what are these elements? I'm not clear on this. Also in an era of free engines and their heavy use by players there may be commercial implications for the future.
Source: Mark Crowther |
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Last Updated on Thursday, 07 July 2011 11:15 |
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